Archive for the ‘Events’ Category

Studio visit: Pop artist & cultural schizophrenic Ketna Patel

Thursday, November 1st, 2012

Having just returned from a trip to Singapore, I can say hands down, one of the most memorable moments had to be stepping inside Pop artist Ketna Patel‘s home studio. Half home and half workspace, the unassuming building down a residential road is home to 10 people who work alongside Ketna in various different roles. The space also functions as a showroom for some of Ketna’s largest pieces and best of all, her furniture collection.

Ketna’s style pays homage to her diverse upbringing, having spent time in Uganda, India and England, and works to bring a variety of influences and experiences together in her brightly coloured collages and prints.

A self proclaimed cultural schizophrenic, Ketna’s work expresses an ever evolving and overlapping Asian culture, as seen in her multilingual pieces such as Taste Me to Believe which displays phrases and images taken from common signage used on the streets of Thailand, China and India, to name a few.

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Say FRIEZE

Friday, October 19th, 2012

The Frieze art fair takes place every year in Autumnal London over four days in October. Visiting Frieze is always a great day out, full of visual stimuli and inspiration. It is nevertheless accompanied by a fear that you might walk past or miss a piece of work due to the fair’s sheer vastness.

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Stream, WPP’s summer camp for geeks

Wednesday, September 26th, 2012

Laura Tan, Digit’s Strategy Director talks about her experiences in Athens last weekend

Stream, WPP’s annual ‘unconference’ is nothing if not immersive. From the minute you arrive at the deliberately basic hotel just outside of Athens, it feels like you’re at a summer camp for a grown-ups, albeit a rather unique one for the world’s uber technology leaders. Participation is compulsory and it really is a case of the more you put in, the more you get out.

So camp-like is Stream that there are even morning ‘health and wellness’ activities. I ended up teaching early morning yoga on the beach and was surprised that people actually turned up, despite the late night revelling that goes on. That’s the thing about people who go to Stream – they seem to have a ridiculous amount of energy and willingness to try new things and absorb new information. Although everyone who attends is invited by WPP, it feels more like a self-selecting bunch of digital and life enthusiasts.

So what did I learn? Well it’s not easy to summarise, as so much of Stream is about the conversations you have in between the workshops and presentations but some of the most interesting things I attended included…

A discussion on the ‘internet of things’ led by the impressive Andy Hobsbawm of Evrything and Matt Webb from Berg. This is a topic we’ve been exploring for some time at Digit, through our various R&D projects. It was good to exchange ideas with those who share a fascination around the opportunities for interaction between people, objects and the internet. Amongst other things, we discussed the importance of making smart objects feel human so that we trust them rather than fear them, using the example of Berg’s Little Printer and Digit’s Bob the Lamp as examples of friendly connected objects.

I also really enjoyed hearing about the IBM Design Lab, a new model for digital design and development being championed by IBM. The lab is all about using the agile, scrum method of working  – a method we use often at Digit. The discussion touched upon some of the challenges of working with this method, including those we’ve experienced on some of our own projects. For example, the difficulty some of the larger, more traditional agencies have in adapting to this method of working (even when requested by clients) since it is such a step-change from a more linear, structured way of running projects.  Unsurprisingly, the tech start up participants in the discussion all use agile methods as standard. The super smart Caroline from ETSY revealed how their whole business is structured around the principle of ‘minimum viable product’ (MVP) as they find it is the easiest and more efficient way to prove new ideas.

Some of the chats over drinks late into the night were equally fascinating. Meeting the 21-year old founder of gaming rewards platform Kiip was both eye-opening and humbling. Equally, chatting to entrepreneurs such as the founder of Moo business cards and the Hailo taxi app, which makes taking black cabs dangerously easy, was fun and inspiring.

So despite averaging about 2 hours of sleep a night, Stream was four days very well spent. Thank you to all the team at WPP, especially Ella Weston, for making it such a slick operation.

 

Londata Meetup: Using Data to Delight and Excite with Bloom Agency

Tuesday, September 18th, 2012

Last week I attended Londata: Using Data to Delight and Excite where the crowd heard insights from digital marketing agency, Bloom. CEO, Alex Craven and data expert Peter Laflin discussed how they handle big data, some challenges they face, and the way they determine who the major influencers are in social media.

Alex started off by introducing the idea of ‘little data footprints.’ Checking in on foursquare, tweeting a message, choosing a hashtag, swiping in and out of an office, using the tube – these are just a few of the hundreds of little data footprints left beind on a daily basis. Designers would probably want to make this into a beautiful poster, or installation. Marketers, on the other hand, want to use these little breadcrumbs of information to find out where their customers or potential customers are and how best to give them a little nudge when they’re more likely to buy their product at the exact right moment.

Platforms like Twitter and Foursquare have made it incredibly easy and fun to share even the smallest and most mundane things about our lives. I have no shame in tweeting photos of my sausage sandwiches on Friday mornings and if there was a way for Luxe (*hint hint) to tweet me a 10% discount on a coffee the moment I get in the queue, I’m pretty sure I would cave. It’s the timing of these brand “experiences” that poses the greatest challenge.

People are beginning to talk more and more about the challenge of Big Data. All these little data footprints add up to a collosal collection of tiny bits of information connected to people moving in real time in 3D space who are friends with a certain number of people who might or might not share similar interests or follow you back. There’s not only an insane amount of data being shared at any one time, but the speed in which people are able to analyse it and then decide what to do with it makes it even more complicated. Then mix in the fact that a lot of the data is qualitative and you’ve got a pretty complicated system to try and break into. Blows your mind a little bit, right?

Finding the right people at the right time is one thing data experts are looking at. Identifying the key influencers is another. Enter Bloom’s ‘Clarity’ index / measure which aims to identify key people on Twitter, for example, in a different way than Klout and PeerIndex. Not only does the measure look at the number of followers someone might have, but it takes into consideration the influence of the people that follow that person. For example, a person might only have 50 followers, but have a very high Clarity score because a RT from anyone of those 50 people might read a much wider audience. There’s a whole lot more thinking behind this which you can read about on Bloom’s blog, along with some visualisations of the key influencers tweeting the night of the talk, one of which I’ve included below.

Thanks again to the people at Londata for another inspiring evening, looking forward to the next one!

Reasons to be Creative round up: day 3

Thursday, September 13th, 2012

Gimme5

Gimme5 is a new take on the elevator pitch. 12 newcomers take to the stage to talk about something for 5 minutes with two of the 12 being invited back the following year for a full session. All twelve gave fantastic presentations, ranging from gaming, to ideologies driving the working relationship between designers and developers. The two presenters that stood out for me were Luke Whittaker and Matt Stuttard.

Luke Whittaker

httpv://vimeo.com/36015613

Luke Whittaker works for State of Play Games, an indie games and animations company. One of the games he showcased at Reasons was Lume, an innovative puzzle game where the user has to guide Lumi, an inquisitive young girl on a mission to discover the reason behind a blackout at her grandand’s house. The game features beautiful, handcrafted level designs built from cardboard and paper (think Little Big Planet with real objects). Luke’s session definitely caught the audience’s attention, and would be a welcomed addition to the speaker line-up next year.

Matt Stuttard Parker

Matt Stuttard Parker’s Gimme5 session paid tribute to the old conference title with an ever-so- creepy game of Flash on the Beach. During his 5 minutes he pieced together the finishing parts of the game in Unity before surprising the audience with a round of gameplay. Check it out here and — you’ll even hear how I contributed to the game!

Grant Skinner – Building Fun (with CreateJS & HTML5)

Micosoft’s latest project with gskinner.com was a take on old Atari classics like Centipede and Lunar Lander. Grant’s talk went through the collaborative process of re-imaging old school classics in HTML5. He also talked about the difficulties and solutions his team worked through while completing the suite of games on a very tight deadline. Using his company’s suite of Javascript tools, CreateJS they were able to create a set of polished multiplier games showcasing Micosoft’s IE9 HTML5 capabilities. If you haven’t had chance to check out the Atari Arcade yet please do.

A final note

When John initially announced the new name for FOTB, I was skeptical as to whether the conference would turn out for the better. I argued in my post last year titled – Wherever Flash on the Beach goes, we will follow – that I’d follow whichever direction the conference went, and truly I’m glad I did. This year saw a wealth of new faces, artists and designers galore; speakers talking about about how to help, speakers getting the audience to get up on stage and allowing us to give ourselves a voice within our creative industry. Not only was the conference inspiring, it also enabled attendees to network with people from various parts of the world. With one of the key messages throughout the conference being the importance of  collaboration, I feel honoured to have been involved. I can now see the reasoning behind the name change, and I hope you’ve been able to see it, too.

See you there next year! –DR

Reasons to be Creative round up: day 1

Monday, September 10th, 2012

Digit Creative Technologists, Alex and David headed down to Brighton on September 2nd for 3 days of inspirational talks on design, art and code at the recently rebranded Reasons to be Creative. Despite the abundance of incredible speakers at the festival, they managed to whittle their insights down to the ones that stood out for them. –NM

Kevin Warwick – The Cyborg Experiments

To some people “cyborgs” are a Science Fiction myth. But to Kevin Warwick, a Professor of Cybernetics at the University of Reading, he was (and is) the world’s first living cyborg.

Warwick’s scientific research on Cybernetics covers artificial intelligence, robotics and biomedical engineering. One of Kevin’s experiments involved planting a glass capsule containing an electromagnetic coil and a silicon chip inside his own arm. With equipment set up in various rooms in his house he was able to map commands based on his movements, such as the lights automatically being switched on and off. Other experiments include a self-thinking micro robot with rat brain neon cells which learned how to navigate around a rectangular box which would try to avoid colliding into the walls. Some would consider this scientific research to be highly abnormal and strange, but surely the time will come when we can decide to have electronic devices embedded in our bodies that would further enhance our interaction with technology.

Memo Atkin – Fuck Clients

httpv://vimeo.com/38017188

Memo Atkin has been at the forefont for most of the shared links we’ve sent around the office over the past year. His self titled talk ‘Fuck Clients’ was based on his inspirations, motivations, processes, problems, solutions and frustrations. Feeling restricted by the work he was producing for clients he branched away to create visual art and sound installations. Memo’s work uses generative art and sound to convey emotion through the user interaction.

Throughout Memo’s talk he emphasised the importance of using creative exploration as a way to sell ideas and concepts to clients. He argued that using R&D streams to generate new innovative products would benefit both the client and the creator, allowing each to explore uncharted territories.

Stefanie Posavec – Hand-crafted Data

Stefanie Posavec is a freelance designer with a passion for beautiful, handcrafted data visualisations. She led the audience through her latest commissioned pieces including the design of the index graphic for the MyFry iPhone application. The one project that stood out from the rest was Writing Without Words. Based on methods of visually representing text and different writing styles, she created a series of data visualizations on patterns she found throughout her data. She explained that her process was long and tedious since she had to visualize the data manually in Adobe Illustrator. However she appreciated it as it gave her an emotional connection with her work.

Mario klingemann – Better Living Through Lasers

Mario’s nothing short of a genius. He’s one of those guys who masters anything he puts his mind to. Inspired by Jared Tarbell’s talk at FOTB in 2010 Mario setup a fabrication lab in Munich called FabLab where he and other laser and 3D printing enthusaists can bring their digital creations to life. During his talk he mentioned the importance of getting involved with hackspaces and user groups in our own cities or cities close by, mentioning BuildBrighton Hackspace and London hackspace. Some of the works Mario presented during the talk were created by various algorithms which would then be realised in a variety of materials such as wood and paper.

Brosmind This is our Momento!

Brosmind’s hilarious talk took the audience on a journey from their childhoods to their current studio in Barcelona. Showing their creative side from a young age, the talk included footage of them battling  superimposed post-production effects on a camera lens. Their incredibly detailed and creative illustrations have since made their way onto Product Design and Hotel Wallpaper, to name a few. Brosmind are the guys that remind us all that its important to have a laugh while you work!

Stay tuned for their Reasons Day 2 report tomorrow.

Digit hosts a Future of the Arts Breakfast

Wednesday, August 29th, 2012

We hosted another Digit breakfast last week, this time around the role of technology in the future of the arts.  We invited arts writers, agents and digital marketing representatives from some of the country’s most prestigious galleries and, after a short round up of some the industry’s more innovative forays into digital media, we had a focussed debate.  We’ve captured some of the thoughts of our guests here, but we hope to see the conversations continue and perhaps spark some ideas for the future.

The future for digital engagement

The tricky bit…

We came to a consensus that digital technology is inherently fast, while institutions are inherently slower to change.  Aside from the often reported age gap between decision makers on the board and those that understand the options, there are also structural barriers to overcome.  Digital is too often treated as a separate function rather than integrated into the gallery’s operations and it was pointed out that having a Digital Director is a prime example of this.  There is a resulting confusion over where digital ‘sits’, i.e. what role it performs for the gallery,  and it was agreed that all decision makers need to have a more up to date understanding of the tech solutions available to them.

On the plus side…

Digital potentially opens up solutions to ongoing issues for the arts like funding, accessibility, and engagement if executed with sensitivity to the nature of the art world and the public’s perception of it.  Micro payments were discussed as a means of raising money around projects that are more local or personally relevant to people, encouraging donations at different times for different reasons.  Kickstarter was referenced as a promising model for this, although it was also discussed that public art is perceived as an entitlement to many in the UK given the level of government funding, and that there needs to be a real demonstration of value if we expect people to donate.  When it comes to engaging with art, digital has some exciting solutions but there is a difference between putting stuff online and genuinely increasing accessibility.  We need to concentrate on clever solutions to barriers that exist rather than technology for technology’s sake.

The future for digital art

There are some interesting hurdles to overcome for digital in the established art world.  Firstly some of the qualities of digital art can be at odds with how the public like to perceive the ‘artist’; they are often created quickly, collaboratively, and using skills that are seen to be easily learnt, which can all lead to issues with funding and selling it (the idea of ownership is also difficult for people to understand and complicates the valuation of digital art).   One institution mentioned difficulties with getting projects off the ground; a cost efficient but new digital art show was much harder to generate sufficient funding for than the very expensive re-mastering of classic artworks, despite ultimately drawing a much larger crowd.  Though this is partly a difficulty facing all new and unproven genres, there was a sense that digital art needs to break away from its sometimes gimmicky associations – something not helped by some institutions that have been  guilty of not understanding the nature of the work and ‘bringing the internet into the room’.  Decode at the V&A was cited as an example of a show that didn’t give the space, physically or intellectually to the work.

Secondly, the merging of commerce with digital art could be a threat to the breadth of its development if not treated carefully.  That said there are plenty of opportunities for co funded projects that partner brands and tech companies with artists, if the benefits are mutual: e.g. brands looking to explore emerging technologies and artists who have a real need for them.   When it works well is there is a mutual respect for the artwork and the technology.  For example the artist duo Rob and Nick Carter who already have an established reputation for working with light, colour and form collaborated with Moving Picture Company and benefited from MPC’s digital rendering expertise to further their explorations.  Positive collaborations like this one that publicly credit the role of technology will help to educate the public on the value of digital techniques in the art world.

Thanks to everyone who came along and joined in, it was a very interesting debate and one that probably could have gone on all day if we didn’t have to stop there!

-TB

Telling Stories with Data – A Londata Meetup with Tiffany Shlain, Alex Graul, Irene Ross and Joe Parry

Wednesday, July 18th, 2012

Last week fellow data viz enthusiast Christina and I attended Londata, a meetup organised for data geeks and the information obsessed.

The guests speakers included experimental film director and Webby Awards founder Tiffany Shlain, Guardian Interactive team member Alex Graul, data visualisation lead at Boston based Bocoup Irene Ross and Joe Parry, founder of Cambridge Intelligence who make browser-based visualisation and investigation tools for the security sector. If that’s not a line up, I’m not sure what is.

The evening started off with the trailer of Tiffany’s newest venture – Connected the Film: an Autoblogography about Love, Death & Technology — a documentary and memoir on what it means to be connected in the 21st century which premiered at the 2011 Sundance Film Festival and has since been selected by the US State Department to be part of the 2012 American Film Showcase. She spoke about how she started to make a film about the Internet and realised how a lot of the points she was discussing crossed over to thoughts about the brain and vice versa. She touched on how the pace in which people are checking in, updating, tweeting, friending, creating and consuming data could be causing physiological changes in the ways that our brains are wired and working and what this might mean. She also presented a short film that considered the future if Facebook took over the world and how everyone might end up being friends. Nice thought, isn’t it?

Alex and Irene were up next and gave a brief intro on data visualisation theory. They touched on the importance of context and gave the example below where not even a number can be totally clear without context. By adding a symbol or changing the colour of a single data point, the meaning completely changes. A basic example but incredibly strong message that even the simplest choices can be translated into the beginning of a story and that we must make sure we decide on what that story is.

They also spoke about the fact that there is “no such thing as an objective data visualisation” citing another example, this time comparing 2 different visualisations about the war in Iraq and Afghanistan by CNN and the New York Times. Both show the same data, but tell very different stories.

The two then went on to co present about their current collaboration – the Miso Project, an open source tool kit for data visualisation which sounds like it will be far more flexible and useful than anything released to date. Stay tuned for updates and new releases.

Last but certainly not least was Joe who presented all the different ways data is used at Cambridge Intelligence, citing some of the challenges he deals with on a daily basis. He talked about how police and security use a series of networks, timelines and maps and how one of the biggest challenges is combining these types of visualisations and also being able to show how, for example, a change in a terrorist cell will impact the network and so on. He talked about how he would like to see better tools in the hands of decision makers and even showed a photo of 60 billion dollars worth of work printed out on A3 sheets of paper plastered on the wall…

All in all it was an incredibly informative and enjoyable evening and we can’t wait for the next one! We definitely left with our heads buzzing with new ideas…

D&AD 2012 New Blood Workshop at Digit

Thursday, July 12th, 2012

Following the success of last year’s D&AD New Blood workshop, we invited a new group of students to our humble Shoreditch studio to engage in an accelerated creative challenge based on a distinctly British brief. With even less time than last year – a mere 1.5 hours – the students were tasked with coming up with a concept, rationale and some execution ideas for a fictional public holiday that celebrated ordinary Britons after the Olympic and Jubilee fever has settled down: brand a blank national holiday and sell promotional content ideas to Channel 4. The groups were given 5 minutes and 5 sheets of paper to deliver their final pitches which were judged by Brand Union Creative Director Clare Styles, Digit Design Director Elise Wade and Channel 4‘s Stephen Hardingham.

The two groups did an incredible job of putting together creative responses — National Raindance and National Swap Day respectively. We truly look forward to meeting next year’s grads.

Digit at Doc Fest

Monday, July 9th, 2012

A few weeks back we spoke at the Sheffield Doc Fest.  We were invited by Channel 4 to take part in their event, Factual Future: How Technology Will Transform Documentary and Factual Programming.

We talked about the Technology of Motivation, a Digit term for an area of interest we’ve been exploring for a little while.  We only had 10 minutes though, giving us just enough time to explain City Peaks, an R&D project that motivates lazy Digit-lift-takers to take the stairs, as well as a couple of other projects that helped illustrate how slick design and smart technology can help change people’s behaviour.

What else happened?  Well, apart from being amazed that 4 pints of beer and a large glass of wine can be acquired for £11.20 – you’ve got to love the North – we listened to some really interesting developments from the world of multi-platform commissioning.

First up, Foxes Live. Having attempted (and failed) to hook up Lions with GPS in the African bush, Channel 4 scaled back their ambitions to produce Foxes Live, a sort of location-based Spring Watch. It’s a pretty awesome program which allows viewers to track foxes, tune in for live stream den cams, and upload their sightings. Probably the most interesting thing about it was how successful it was, with the public submitting 36,000 surveys and sightings.  At its height the website received 1000 hits a second, which in Channel 4 terms is second only to a Big Brother eviction I congratulated myself on not recognising.  Another highlight, and probably an even greater indicator of its success, was the spontaneous creation of fake twitter accounts for some of the foxes. My personal favourite was ‘Margaux the Fox’ who would tweet about taking a **** on Piers Morgan’s rug or shagging a badger.

We also heard about the making of “Where is Gary”, a real time multi-platform documentary created by Jean-Baptiste Dumont.  It is an independent project that attempts to track down the conman who swindled Jean-Baptiste out of 100 Euros. Having realised that he was not alone, and that ‘Gary’ bizarrely always used the same name, Jean-Baptiste used the connective power of the internet to find his victims and track him down, regularly publishing his progress via short web only films.  Eventually the trail led him to England and, rather uncomfortably, to Gary’s mother.  It was fascinating and disturbing and clever.

Last but not least – Blast Theory – a multidisciplinary team of artists and technologists who create interactive experiences. And win lots of awards doing it. The particular project co-founder Matt Adams talked about was “I’d Hide You” a multi-player real world experience/online game with live streaming video. Very cool, check it out.