Archive for the ‘R&D’ Category

NFC – A practical Application

Monday, July 16th, 2012

Over a year ago we wrote a blog post titled NFC: what is it and why should you care? which outlined what NFC was and why we thought it worthy of your attention. Having had a year to muse over and play with the technology, we really do feel that it is going to be a game changer. As part of our in-house R&D program we’ve been playing with different applications of NFC, from the downright intrusive, to the fun and playful, to the sensible and thoughtful.

NFC enabled devices

Take a look at the photo above: a bottle of vodka, a fashion magazine and a charity collection tin — all seemingly unrelated, except that we’ve been able to NFC enable all of these objects. The vodka bottle has an NFC tag behind the logo where the user can scan and be directed to a mobile site that gives a randomised mixer. A simple concept that ties the technology to a relevant piece of content that would be useful to the user when they interact with the product. NFC can be used this way to augment products and give them a digital presence that both expands and enhances the experience.

The fashion magazine features a printed advert with an NFC tag in the centre of the page. Here the user can place their phone on the markers scanning the NFC tag in the process and being directed to a mobile optimised site where they can browse other handbags in the collection. This is a prime example of how NFC can be applied in advertising to either directly drive sales or expand on a product line up.

The charity collection tin is a very early R&D piece experimenting with collecting mobile and wireless payments via an NFC reader embedded in the tin. We’re specifically looking to learn if people would be willing to donate in this way; if not, why not? Are there any social or technical barriers to the payment? We’ll post more when we’re further down the line.

At Digit, we think of the user first and this is always primary when we are dealing with new technologies. The first thing we discovered was that NFC technology is actually invisible in that it produces a user experience in which the user does not have to do anything — just hold their device to a NFC tag, and it works. Compared to the user journey for QR codes with the user having to open an app, scan the code and then touch to accept the result, the NFC process is almost non-existent.

This insight lead to another important finding; how do you explain to users that the product is NFC enabled? A quick Google image search produces any number of different logos all similar, but different. The is, however, an official NFC logo called the N-Mark, that is to be used to show that a product is NFC enabled. That’s a good start, but now the process of educating the public begins and this could be problematic especially when dealing with the different uses of NFC from scanning tags and being directed to content to making mobile payments.

Lastly the number of devices that support NFC is growing. It you look at this list, you’ll notice that the majority of high end Android phones now support NFC along with a host of Blackberry devices. Apple have also filed patents detailing NFC payments via a mobile device, perhaps hinting that NFC will be coming to a future version of the iPhone.

For now, we’ll be posting some videos soon, so do stay tuned.

Further Reading;
www.nfc-forum.org
www.nfcnews.com
www.nfcworld.com

Welcome back, Little Machines

Tuesday, March 13th, 2012

‘Hack, break, mash up, build. Sometimes failing, ALWAYS learning’ writes our CTO, Derrick Holmes about Digit’s tech blog, Little Machines.

Little Machines features raw posts written in the interest of investigating emerging technologies, and in Derrick’s own words, it documents the front line of Creative Technology. ‘It’s a door into the mind of or deepest, darkest geeky interests, and an insight into digit’s R&D projects as they are born.’ LM was asleep for a while, but our tech team recently resurected the blog as we’ve started to devote more time to R&D, an important part of Digit’s DNA.

Check in every now and then to see what Derrick and his team (namely, Alex Coulcher, Mike Naman and David Rosser) are up to.

(Image courtesy of Labortoire de Numa Dancause)

Introducing City Peaks

Monday, February 20th, 2012

Digit designer, Anna Brooks, has a very slick pair of Nike Air Max trainers. They get their share of everyday wear and tear when she’s walking to and from Digit, but like most of us, she barely gets the chance to exercise while she’s at work. Until now. We’ve recently created a game to promote fitness and community across our studio, and to make the best of Anna’s trainers, and the rest of the team’s shoes, too. City Peaks Challenge, our latest R&D project, makes mountain ranges out of staircases using accessible technology. Who knew office buildings could be such valuable resources? When some Londoners look out the window, they see a cityscape. We saw the opportunity to climb Mount Everest. Anna explains:

Like most people in the design world, we at Digit  spend the majority of our day sitting, which is exhausting for the mind and body. So we decided to get off our seats and use our R&D stream to encourage fitness in our studio. Digit occupies the 5th floor of Corbet Place, a ready-made exercise machine. To capitalise on this, we built a game that pushes us all to ditch the lift and use the stairs more often.

City Peaks Challenge uses RFID readers to track our stair climbing over the course of a day.

We built custom made boxes to register climbs taken using technology that everybody has in their pocket – the loyal London Oyster card. Its simple: all you have to do is tap in at the bottom using your Oyster card, climb the stairs and tap in at the top. Each person is given login details and can register at http://citypeaks.co.uk They are then able to continually track their progress against their colleagues’. Climbers are represented as flags on the faces of iconic London buildings, visualised as mountains. The first climber to place their flag on the summit conquers the mountain. Thereafter, everyone’s scores are recorded, and the whole group moves to the next city peak. When the entire cityscape has been climbed, the game resets, and the climbers compete to beat the time of the conquering mountaineer.

Each climber’s overall distance climbed is also recorded, and they can compare it to mountain peaks in real life. That means Digiteers can climb Ben Nevis, Kilimanjaro and even Everest over time! As the game progresses, each player is rewarded with medals and messages of encouragement.

Digit is still in the optimistic New Year spirit, full of resolutions and de-toxing, so we thought it appropriate to launch early internally for testing.  City Peaks is currently in its initial testing phase with the official company wide launch scheduled for a couple of weeks time. So who knows — maybe your work place could be the next to join the City Peaks Challenge.

 

 

 

 

 

Happy Christmas from Digit

Thursday, December 15th, 2011

This year, our Christmas card takes physical journeys and real-life relationships and transfers them to the stars.

Using representations from Google Maps, the Digit Celestial Almanac shows some of the routes we’ve taken over the past twelve months, and plots them on an imagined galaxy.

Staring up at the sky fills us with insatiable awe. Stars never lose their sense of magic. We wanted to relate that same magic to our everyday relationships — to the stars in our universe on Earth.

Here’s to the people and places we’ve encountered this year, near and far. And to the magic of the everyday.

The manila folder’s swan song

Monday, September 5th, 2011

It’s been with us since the year dot, but the end is in sight for the beloved manila folder. A main stay of the last twenty years of computing, the first and last bastion of computer symbolic physicality, actually had it’s humble beginnings as a real life paper folder. The first time the word “file” was used as a reference for stored data was in 1952 at IBM, it was used to describe data stored on punch cards. We all understand that folders contain files and that if we want to open a file with have to open the folder or folders to get to it.

So, why do I think it’s days are numbered? Well, with the increased usage of mobile and tablet devices, some of which do not have a traditional file browser its usage is decreasing. We seem to only have four distinct categories of things now; pictures, video, music and documents.  Our emails are stored in our email app, our SMSs stored in the messenger app and so on. With the advent of cloud storage then the concept of a physical folder on you hard drive to me already seems antiquated. So behold, the swan song for the manila folder (video by emiliogomariz.net/)

Behold the beauty of Flash Player 11 – 3D games in the browser for everyone

Friday, September 2nd, 2011

On the 27th of February 2011 at the Flash Gaming Summit in San Francisco Adobe announced a new feature for Flash Player – hardware accelerated 3D support. Native 3D support has long been a requested feature from the Flash Community, open source 3D libraries such as Papervision3D and alternativa3d have enabled developers to create rich interactive 3D content but only to a limited scale.

Following the announcement by Adobe, the Unity3D team announced the added support for Unity3D to Flash Player deployment. Over the past 5 years Unity3D has provided both up-and-coming game developers and expert game developers an all-in-one game engine with support to publish to Xbox 360, Nintendo Wii and Playstation 3.

What does this mean for the average internet user?

Because 99% of all internet users have Flash Player installed on their browser, all of that 99% will have access to 3D games through their browsers without having to worry about which version of whatever browser they are using.

The WebGL experiments currently going on are admittedly very impressive, especially the WebGL Water demo by Evan Wallace. Whilst WebGL is the current craze, it will never be compatible on every browser (due to security and hardware restrictions), whereas Flash Player near enough will. Flash Player uses both DirectX and OpenGL as ways to render graphics to the screen, whereas WebGL uses OpenGL which requires a WebGL compatible browser. Many developers have doubted the future of Flash over the recent years, but this could mark a new beginning where Flash will once again reign as the most popular and preferred way to deliver rich interactive experiences for everyone.

Now if you haven’t already watched the video demonstration from the latest Unity3D blog, watch it here and be amazed at the performance and quality.

Images in this post are © of Unity3D

Getting started with image-based modelling and 3D rendering

Thursday, June 30th, 2011

Ever wondered how some 3D models look so life-like? Image based modelling and rendering (IMBR) is a technique that creates a 3D polygonal model from a set of 2D photographs. This technique can provide a fast and efficient approach to the re-creation of 3D objects, such as for instance, a historical building.


Entrée de la Chatreuse de Villeneuve-les-Avignon. Jiakun LI

IMBR has helped scientists across the world collect quantitate research data on historical architecture and biology. IMBR enables scientists to re-create complex geometric representations of objects, ones which provide scientists with a greater and more in-depth analysis of structure and form.

There are many 3D software applications that provide IMBR features such as ImageModeler, Maya, Blender and ZBrush. Although, these applications have a steep learning curve and price for users who are new to the concept and principles of 3D modelling and rendering. Luckily, there’s a free, opensource alternative: insight3d an opensource image based modelling tool.

insight3d image based modelling tool

Insight3d simplifies the process of creating image based models. All you need to give it is a series of photographs (taken from following a set of guidelines outlined in the user guide PDF) of a real building or scene and it automagically matches them and calculates the positions in 3D space, creating a 3D point cloud of the scene. All you have left to do is to use the inbuilt modelling and texturing tools to finish the model off.

Insight3d is available on Windows as a MSI installer or a standalone archive on Linux (which you have to compile yourself). If you have Windows or Linux give it a try, and read the tutorial which should gently guide you through the process of creating your own.

Here’s a quick one I made earlier…

The 3D Point cloud.

Triangulated user vertices with user drawn polygons.

The model in the overview mode. The cones represent the camera(s) in 3D space that took the photo.

Digit’s Christmas Galaxy

Thursday, December 16th, 2010

xmas-screenshot

Some of you may already have seen our 2010 Christmas card, but if not, here’s a little info. This year we wanted to create something that captured the excitement of Christmas. Something that is both beautiful and fun for the viewer to explore.  Inspired by the Twitter trend, our result is Digit’s Christmas Galaxy – a celestial data visualisation fed by festive tweets.

To create our galaxy, we’ve used PHP JSON services to collect cached tweets from a MYSQL database. It gathers a maximum of 15840 tweets (11 per minute) from the last 24 hours relating to four Christmas themes – giving, celebration, emotion and indulgence. Once a day a Processing application renders an image made up of roughly 2300 tweets that have been grouped into galaxies of collective chatter.

Between 10 – 12 am the visual is automatically uploaded to the website where flash is used to show the image and groups. Viewers can compare the four themes and zoom in and out to read the festive messages. The tweets are also pulled at random into a feed at the top of the page.

xmas-detail1

We are collecting these visuals daily in our lab and gradually piecing them together.

blog-xmas

If you haven’t already visited Digit’s Christmas Galaxy, go and have a play. The final result will combine each visual to create something beautiful, so come back and have a look on the 6th Jan.

Until then, have a very Merry Christmas from the team at Digit. xx

Digit Ear goes walkabout

Friday, September 3rd, 2010

digitear

Last week we had a bit of a clear-out and even though it was upsetting we finally decided the studio no longer needed a giant papier-mache ear sitting in our hallway, (hmm not sure why?). For those who don’t know this ear used to feature on our homepage visualising the tweets from our R&D project Twit-ear. Anyway no sooner had we placed the ear out on the street then a couple of hours later it was spotted on someone’s back making it’s way up towards Shoreditch. Who’s taken it? We don’t know but we wish the ear all the best for the future and hope it’s new role in life (which currently looks like a human shell) is fulfilling. Adiós and much love. Bye ear!

‘I Could Do That’ moves inside

Friday, August 6th, 2010

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Last night our R&D project ‘I Could Do That’ moved off the streets and in to the gallery space. The first test of this new area was an exhibition organised by the Lava Collective, just down the road at the Rag Factory where work from two artists Stik and Jo Peel were being exhibited. ‘I Could Do That’ were asked to be involved and yesterday we got busy making comment pages and qr code stickers. After sticking codes next to each artwork the visitors arrived and from 6pm-11pm they were given the opportunity to use their phones to read and leave comments for each of the artworks. Check out the results here. This exhibition was for one night only but hopefully we’ll be back on the gallery scene for some more exhibitions in the future. Watch this space for more info. Thanks again to the Rag Factory and LAVA Collective for hosting us. :-)

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