Archive for the ‘R&D’ Category

The manila folder’s swan song

Monday, September 5th, 2011

It’s been with us since the year dot, but the end is in sight for the beloved manila folder. A main stay of the last twenty years of computing, the first and last bastion of computer symbolic physicality, actually had it’s humble beginnings as a real life paper folder. The first time the word “file” was used as a reference for stored data was in 1952 at IBM, it was used to describe data stored on punch cards. We all understand that folders contain files and that if we want to open a file with have to open the folder or folders to get to it.

So, why do I think it’s days are numbered? Well, with the increased usage of mobile and tablet devices, some of which do not have a traditional file browser its usage is decreasing. We seem to only have four distinct categories of things now; pictures, video, music and documents.  Our emails are stored in our email app, our SMSs stored in the messenger app and so on. With the advent of cloud storage then the concept of a physical folder on you hard drive to me already seems antiquated. So behold, the swan song for the manila folder (video by emiliogomariz.net/)

Behold the beauty of Flash Player 11 – 3D games in the browser for everyone

Friday, September 2nd, 2011

On the 27th of February 2011 at the Flash Gaming Summit in San Francisco Adobe announced a new feature for Flash Player – hardware accelerated 3D support. Native 3D support has long been a requested feature from the Flash Community, open source 3D libraries such as Papervision3D and alternativa3d have enabled developers to create rich interactive 3D content but only to a limited scale.

Following the announcement by Adobe, the Unity3D team announced the added support for Unity3D to Flash Player deployment. Over the past 5 years Unity3D has provided both up-and-coming game developers and expert game developers an all-in-one game engine with support to publish to Xbox 360, Nintendo Wii and Playstation 3.

What does this mean for the average internet user?

Because 99% of all internet users have Flash Player installed on their browser, all of that 99% will have access to 3D games through their browsers without having to worry about which version of whatever browser they are using.

The WebGL experiments currently going on are admittedly very impressive, especially the WebGL Water demo by Evan Wallace. Whilst WebGL is the current craze, it will never be compatible on every browser (due to security and hardware restrictions), whereas Flash Player near enough will. Flash Player uses both DirectX and OpenGL as ways to render graphics to the screen, whereas WebGL uses OpenGL which requires a WebGL compatible browser. Many developers have doubted the future of Flash over the recent years, but this could mark a new beginning where Flash will once again reign as the most popular and preferred way to deliver rich interactive experiences for everyone.

Now if you haven’t already watched the video demonstration from the latest Unity3D blog, watch it here and be amazed at the performance and quality.

Images in this post are © of Unity3D

Getting started with image-based modelling and 3D rendering

Thursday, June 30th, 2011

Ever wondered how some 3D models look so life-like? Image based modelling and rendering (IMBR) is a technique that creates a 3D polygonal model from a set of 2D photographs. This technique can provide a fast and efficient approach to the re-creation of 3D objects, such as for instance, a historical building.


Entrée de la Chatreuse de Villeneuve-les-Avignon. Jiakun LI

IMBR has helped scientists across the world collect quantitate research data on historical architecture and biology. IMBR enables scientists to re-create complex geometric representations of objects, ones which provide scientists with a greater and more in-depth analysis of structure and form.

There are many 3D software applications that provide IMBR features such as ImageModeler, Maya, Blender and ZBrush. Although, these applications have a steep learning curve and price for users who are new to the concept and principles of 3D modelling and rendering. Luckily, there’s a free, opensource alternative: insight3d an opensource image based modelling tool.

insight3d image based modelling tool

Insight3d simplifies the process of creating image based models. All you need to give it is a series of photographs (taken from following a set of guidelines outlined in the user guide PDF) of a real building or scene and it automagically matches them and calculates the positions in 3D space, creating a 3D point cloud of the scene. All you have left to do is to use the inbuilt modelling and texturing tools to finish the model off.

Insight3d is available on Windows as a MSI installer or a standalone archive on Linux (which you have to compile yourself). If you have Windows or Linux give it a try, and read the tutorial which should gently guide you through the process of creating your own.

Here’s a quick one I made earlier…

The 3D Point cloud.

Triangulated user vertices with user drawn polygons.

The model in the overview mode. The cones represent the camera(s) in 3D space that took the photo.

Digit’s Christmas Galaxy

Thursday, December 16th, 2010

xmas-screenshot

Some of you may already have seen our 2010 Christmas card, but if not, here’s a little info. This year we wanted to create something that captured the excitement of Christmas. Something that is both beautiful and fun for the viewer to explore.  Inspired by the Twitter trend, our result is Digit’s Christmas Galaxy – a celestial data visualisation fed by festive tweets.

To create our galaxy, we’ve used PHP JSON services to collect cached tweets from a MYSQL database. It gathers a maximum of 15840 tweets (11 per minute) from the last 24 hours relating to four Christmas themes – giving, celebration, emotion and indulgence. Once a day a Processing application renders an image made up of roughly 2300 tweets that have been grouped into galaxies of collective chatter.

Between 10 – 12 am the visual is automatically uploaded to the website where flash is used to show the image and groups. Viewers can compare the four themes and zoom in and out to read the festive messages. The tweets are also pulled at random into a feed at the top of the page.

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We are collecting these visuals daily in our lab and gradually piecing them together.

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If you haven’t already visited Digit’s Christmas Galaxy, go and have a play. The final result will combine each visual to create something beautiful, so come back and have a look on the 6th Jan.

Until then, have a very Merry Christmas from the team at Digit. xx

Digit Ear goes walkabout

Friday, September 3rd, 2010

digitear

Last week we had a bit of a clear-out and even though it was upsetting we finally decided the studio no longer needed a giant papier-mache ear sitting in our hallway, (hmm not sure why?). For those who don’t know this ear used to feature on our homepage visualising the tweets from our R&D project Twit-ear. Anyway no sooner had we placed the ear out on the street then a couple of hours later it was spotted on someone’s back making it’s way up towards Shoreditch. Who’s taken it? We don’t know but we wish the ear all the best for the future and hope it’s new role in life (which currently looks like a human shell) is fulfilling. Adiós and much love. Bye ear!

‘I Could Do That’ moves inside

Friday, August 6th, 2010

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Last night our R&D project ‘I Could Do That’ moved off the streets and in to the gallery space. The first test of this new area was an exhibition organised by the Lava Collective, just down the road at the Rag Factory where work from two artists Stik and Jo Peel were being exhibited. ‘I Could Do That’ were asked to be involved and yesterday we got busy making comment pages and qr code stickers. After sticking codes next to each artwork the visitors arrived and from 6pm-11pm they were given the opportunity to use their phones to read and leave comments for each of the artworks. Check out the results here. This exhibition was for one night only but hopefully we’ll be back on the gallery scene for some more exhibitions in the future. Watch this space for more info. Thanks again to the Rag Factory and LAVA Collective for hosting us. :-)

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Err…I Could Do That!

Tuesday, July 13th, 2010

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So we’ve been working on something new in the R&D lab and this time it’s a mobile site. Here at Digit HQ we are situated alongside some very cool (and some pretty terrible) street art, which everyone seems to have an opinion about. We thought it would be great if we could find some way to leave our comments alongside these pieces for other people to read and add to. So instead of graffing up the surrounding walls with our comments we decided to leave QR codes next to each art piece that would link to a mobile site where viewers can have their say and also read what other people thought.

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So if you’re hanging round the east end and spot one of our codes, either scan with your phone or enter the url and add your thoughts about the art. If you’re not local check out the desktop site to see what people have said so far and feel free to join in the discussion from there.

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HTML 5 – 0 Flash

Monday, July 5th, 2010

worldcup

For this summer’s world cup we decided to combine some R&D, our love of the beautiful game and a bit of good old gambling.

The result?…the Digit HTML 5 world cup golden boot interactive game (catchy eh?!).

At the start of the tournament each Digitee picked and ranked the 7 players they thought would score the most goals.

Live feeds of each player’s goal tally are then pulled in to a site built in HTML 5 with the results being displayed through the interface shown below.

So who’s winning? Well with 4 games to go it’s a girl!…who’s American! Maybe it’s broken.

Disclaimer: This site requires a browser which supports HTML5.

Poly @ Future Everything

Wednesday, May 19th, 2010

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Last week I took Poly on the train up to Manchester so she could be exhibited as part of the Future Everything festival. Future Everything previously known as Future Sonic is a an award winning festival showcasing art, music and debate around the themes of technology and innovation. After a couple of weeks hiding out in the R+D cupboard building the big Poly it was a great opportunity to exhibit Poly in a different space and to see how people would interact with her. For the festival we collaborated with the Manchester magazine ThingsHappen who were interested in the way the city was perceived by the people that lived there. They supplied us with a number of Manchester themed questions to ask Poly and for Poly to visualise, although many visitors also added their own questions. We also streamed the live video on the Poly site from Manchester so that even people voting online could move the Poly exhibit and watch her move in the space. With around 200 people visiting the exhibition each day and interacting with the artworks, as well as people voting online, Poly was definitely put to the test and stormed through her Manchester themed questions, “Is the Hacienda dead?” – “Yes”. “Should the Oxford Street Odeon be knocked down” – “No”. The results of these questions can now be seen on the ask-poly website in the archive section and I think are still being asked on the live section. It was a great festival and many thanks to the organisers for having us up there and for being so helpful.

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I did also manage to check out some of the other artworks and talks at the festival and here’s a quick roundup of some of the great stuff I saw. Firstly an amazing piece of work that won the Future Everything award was the eyewriter project. This is a collaborative project involving amongst others the Open Frameworks team and the Graffiti Research Lab. Basically the project looks at empowering writers and artists with paralysis to still be creative by using a low-cost eye-tracking apparatus and software. This allows them to draw and create using only their eyes. Wow.

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Some great kinetic sound sculptures were shown in the basement of the Palace Hotel. Sarah Farmer’s Organised Sound where a power drill powered the mdf and wine glasses xylophone was awesome.

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Also loved kimchi and chips – Journey Box. This was an old wooden medicine box that depending on what part of it you opened created a different experience (with light and sound) each time. Amazing model making of a miniature city. Another project the Bicycle Built for 2,000 project was a collaboration between Aaron Koblin and Daniel Massey. Check out the website. Also saw great talks on the future of sound, art and open source projects by Last fm, wow design and tinker London. … ok that’s it for now… phew.

FOLLOW ME

Wednesday, March 31st, 2010

Digit 'Follow Me' data visualisation tool

Follow Me – a new R&D project designed especially for the Digit homepage – is now live! It’s a data visualisation tool mapping local journeys that Digitees make around work. And no, despite many a sarcastic comment to the contrary, this is not a clandestine attempt to track the whereabouts of members of staff, thereby squeezing more productivity out of an already assiduous workforce. It’s just a little idea that visualises human behaviour.

Follow Me uses an app installed on your smart phone which reports back a GPS position at regular intervals during the day. Why not take a look for yourself?